This text is a preliminary reflection on the concept of Design of options, unrelated  but  still  derived  from  research  projects  conducted  in  recent years  by  the  Department  of  Design  at  Politecnico  di  Milano. It  aims, therefore, to raise useful questions to build a future research framework.
For those unfamiliar with Design, we first describe this field based on one crucial element – storytelling – for then to observe and analyze social innovation and consumption from a design perspective. 
According  to  Roland  Barthes,  narration  is  present  in  any  historical time,  place  and  society;  thus  this  ability  is  exclusive  to  human  beings. Similarly, and deepening the observation, Mark Breitenberg (2006) defined designers  as Homo  fabulans,  since  through  the  project  they  are  able  to generate experiences. 
But a story that is not heard by anyone loses its intrinsic purpose. The  key  to  a  story  is  that  there  is  someone  listening.  These  listeners, called users in Design, are also consumers, and their involvement adds another fundamental piece to the discourse that will be discussed here.
Two are the main elements that constitute the current storytelling trends by designers:
a.first, that it is (or should be) a dialogue, allowing users to choose and interpret;
b.second,  the  centrality  of  the  playful  element,  since  through play  identity  is  built  and  shown,  and  relationships  activated. Besides Homo fabulans, human beings are also Homo ludens, as Johan Huizinga (1964) puts it. But while the ability and need to tell stories differentiate us from animals, play is a characteristic that brings us closer to the animal world, since it is an activity that all “cubs” instinctively put into action.
We will consider the first aspect. User involvement and interpretation paves the way for new paradigms of design, production, and fruition, such as the design of options, recently proposed by professor Francesco Zurlo (2014).
By  examining  the  intersection  between  design,  production,  and consumption our paper explores the topic of social innovation in its con-nection to this new design paradigm – the design of options. The work included a series of focus groups, organized as workshops, that involved experts, researchers, and actors actively working in the development of Social Innovation business ideas.
As  preliminary  conclusions,  we  identified  questions  and  possible future areas of research.
